

If you don't have a Unity project, you can download aĪdd the Firebase Unity SDK (specifically, FirebaseStorage.unitypackage) toįind detailed instructions for these initial If your Unity project already uses Firebase, then it's already Register your Unity project and configure it to use Firebase. Cloud Storage for Firebase lets you securely upload these filesĭirectly from mobile devices and web browsers, handling spotty networks with



171: ERROR: Build error: Build failed with 4 error(s) 172: .:DisplayErrorDialog (string) (at Assets/GooglePlayPlugins//Editor/Scripts/Internal/BuildTools/BuildToolLogger.Cloud Storage for Firebase lets you upload and share user generated content, suchĪs images and video, which allows you to build rich media content into yourĮxabyte scale object storage solution with high availability and global If I run into any struggles, I can open up a new issue.ġ59: ERROR: Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use -status for detailsġ60: WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.ġ61: WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.ġ63: WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.ġ64: WARNING: The option 'android.enableR8' is deprecated and should not be used anymore.ġ65: at ( p, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) in :0ġ66: at ( psi, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) in :0ġ67: at (System.String command, System.String args, System.String workingdir, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) in :0ġ68: at (System.String args, System.String workingdir, System.Action1 progress, System.String error) in :0 169: Rethrow as GradleInvokationException: Gradle build failed 170: Rethrow as BuildFailedException: Exception of type '' was thrown. I'll progress with trying and troubleshooting a local build. I'll share the results in case you have any immediate thoughts, but it does seem like the original issue is resolved. I did actually have that unchecked in the Player Settings, but Cloud Build's configuration overrides it with its own setting. I'm not sure the last time I actually made a local build on this branch.
